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(新人)UE4demo报错问题

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发表于 2018-11-18 22:12:31 | 显示全部楼层 |阅读模式
4.20版本,kbe服务器已经部署好了

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发表于 2018-11-19 09:51:08 | 显示全部楼层
双击一下第一个错误, 看看是哪一行?
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 楼主| 发表于 2018-11-19 10:53:03 | 显示全部楼层
在这个文件里

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 楼主| 发表于 2018-11-19 10:59:45 | 显示全部楼层
柯标 发表于 2018-11-19 09:51
双击一下第一个错误, 看看是哪一行?

在这个文件

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发表于 2018-11-19 12:57:27 | 显示全部楼层
1>------ Build started: Project: nDisplayLauncher, Configuration: Development Any CPU ------
2>------ Build started: Project: DeploymentServer, Configuration: Development Any CPU ------
3>------ Build started: Project: iPhonePackager, Configuration: Development Any CPU ------
4>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
5>------ Build started: Project: TestPAL, Configuration: Development_Program x64 ------
6>------ Build started: Project: UnrealCEFSubProcess, Configuration: Development_Program x64 ------
7>------ Build started: Project: UnrealFileServer, Configuration: Development_Program x64 ------
8>------ Build started: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------
4>Creating makefile for ShaderCompileWorker (no existing makefile)
4>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
3>  iPhonePackager -> D:\UnrealEngine-4.20.2-release\Engine\Binaries\DotNET\IOS\IPhonePackager.exe
2>  DeploymentServer -> D:\UnrealEngine-4.20.2-release\Engine\Binaries\DotNET\IOS\DeploymentServer.exe
9>------ Build started: Project: UnrealLightmass, Configuration: Development_Program x64 ------
10>------ Build started: Project: UnrealPak, Configuration: Development_Program x64 ------
1>  nDisplayLauncher -> D:\UnrealEngine-4.20.2-release\Engine\Binaries\DotNET\nDisplayLauncher.exe
11>------ Build started: Project: UnrealVersionSelector, Configuration: Development_Program x64 ------
4>Target is up to date
4>Copying D:\UnrealEngine-4.20.2-release\Engine\Binaries\Win64\ShaderCompileWorker.exe to D:\UnrealEngine-4.20.2-release\Engine\Binaries\Win64\XGEControlWorker.exe
4>已复制         1 个文件。
4>Deploying ShaderCompileWorker Win64 Development...
4>Total build time: 3.94 seconds (NoActionsToExecute executor: 0.00 seconds)
12>------ Build started: Project: UnrealWatchdog, Configuration: Development_Program x64 ------
11>Creating makefile for UnrealVersionSelector (no existing makefile)
11>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
11>Target is up to date
11>Deploying UnrealVersionSelector Win64 Development...
11>Total build time: 1.07 seconds (NoActionsToExecute executor: 0.00 seconds)
13>------ Build started: Project: BootstrapPackagedGame, Configuration: Development_Program x64 ------
6>Creating makefile for UnrealCEFSubProcess (no existing makefile)
6>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
6>Target is up to date
6>Deploying UnrealCEFSubProcess Win64 Development...
6>Total build time: 0.96 seconds (NoActionsToExecute executor: 0.00 seconds)
14>------ Build started: Project: UnrealFrontend, Configuration: Development_Program x64 ------
13>Creating makefile for BootstrapPackagedGame (no existing makefile)
13>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
13>Target is up to date
13>Deploying BootstrapPackagedGame Win64 Development...
13>Total build time: 0.61 seconds (NoActionsToExecute executor: 0.00 seconds)
15>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
14>Creating makefile for UnrealFrontend (no existing makefile)
14>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
14>Target is up to date
14>Deploying UnrealFrontend Win64 Development...
14>Total build time: 2.39 seconds (NoActionsToExecute executor: 0.00 seconds)
16>------ Build started: Project: kbengine_ue4_demo, Configuration: Development_Editor x64 ------
10>Creating makefile for UnrealPak (no existing makefile)
10>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
10>Target is up to date
10>Deploying UnrealPak Win64 Development...
10>Total build time: 1.20 seconds (NoActionsToExecute executor: 0.00 seconds)
17>------ Build started: Project: BlankProgram, Configuration: Development_Program x64 ------
8>Creating makefile for UnrealHeaderTool (no existing makefile)
8>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
8>Target is up to date
8>Deploying UnrealHeaderTool Win64 Development...
8>Total build time: 1.26 seconds (NoActionsToExecute executor: 0.00 seconds)
18>------ Build started: Project: BuildPatchTool, Configuration: Development_Program x64 ------
16>Performing full C++ include scan (building a new target)
16>Using 'git status' to determine working set for adaptive non-unity build.
16>Creating makefile for kbengine_ue4_demoEditor (no existing makefile)
16>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
16>Building UnrealHeaderTool...
16>Target is up to date
16>Deploying UnrealHeaderTool Win64 Development...
16>Total build time: 0.16 seconds (NoActionsToExecute executor: 0.00 seconds)
16>Parsing headers for kbengine_ue4_demoEditor
16>  Running UnrealHeaderTool "D:\kbe\kbengine_ue4_demo\kbengine_ue4_demo.uproject" "D:\kbe\kbengine_ue4_demo\Intermediate\Build\Win64\kbengine_ue4_demoEditor\Development\kbengine_ue4_demoEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
16>Reflection code generated for kbengine_ue4_demoEditor in 20.3442663 seconds
16>[Adaptive unity build] Disabling PCH for excluded files. Set bAdaptiveUnityDisablesPCH to false in BuildConfiguration.xml to change this behavior.
16>[Adaptive unity build] Excluded from KBEnginePlugins unity file: KBEMain.cpp, KBEngine.cpp
16>Building 23 actions with 8 processes...
16>  [1/23] ikcp.c
16>  [2/23] KBEngine.cpp
16>D:\kbe\kbengine_ue4_demo\Plugins\kbengine_ue4_plugins\Source\KBEnginePlugins\Engine\KBEngine.cpp(648): warning C4242: 'argument': conversion from 'int' to 'uint16', possible loss of data
16>  [3/23] KBEMain.cpp
16>  [4/23] kbengine_ue4_demo.init.gen.cpp
16>  [5/23] GameModeLogin.gen.cpp
16>  [6/23] GameModeSelectAvatar.gen.cpp
16>  [7/23] GameModeDemoBase.gen.cpp
16>  [8/23] GameModeWorld.gen.cpp
16>  [9/23] PlayerCharacter.gen.cpp
16>  [10/23] GameEntity.gen.cpp
16>  [11/23] Module.KBEnginePlugins.gen.cpp
16>  [12/23] kbengine_ue4_demo.cpp
16>  [13/23] PlayerCharacter.cpp
16>D:\UnrealEngine-4.20.2-release\Engine\Source\Runtime\Engine\Classes\Kismet/HeadMountedDisplayFunctionLibrary.h(7): warning : This file has been moved to HeadMountedDisplay/Public/HeadMountedDisplayFunctionLibrary.h. Some types were moved to HeadMountedDisplay/Public/HeadMountedDisplayTypes.h.  Replace all #include "Kismet\HeadMountedDisplayFunctionLibrary.h" with: #include "HeadMountedDisplayFunctionLibrary.h" or #include "HeadMountedDisplayTypes.h".
16>  [14/23] GameModeLogin.cpp
16>  [15/23] GameModeSelectAvatar.cpp
16>  [16/23] GameModeDemoBase.cpp
16>  [17/23] GameModeWorld.cpp
16>  [18/23] Module.KBEnginePlugins.cpp
16>D:\kbe\kbengine_ue4_demo\Plugins\kbengine_ue4_plugins\Source\KBEnginePlugins\Engine\DataTypes.cpp(438): warning C4242: 'argument': conversion from 'int' to 'const unsigned short', possible loss of data
16>  [19/23] UE4Editor-KBEnginePlugins.lib
16>     Creating library D:\kbe\kbengine_ue4_demo\Plugins\kbengine_ue4_plugins\Intermediate\Build\Win64\UE4Editor\Development\KBEnginePlugins\UE4Editor-KBEnginePlugins.lib and object D:\kbe\kbengine_ue4_demo\Plugins\kbengine_ue4_plugins\Intermediate\Build\Win64\UE4Editor\Development\KBEnginePlugins\UE4Editor-KBEnginePlugins.exp
16>  [20/23] GameEntity.cpp
16>  [21/23] UE4Editor-KBEnginePlugins.dll
16>     Creating library D:\kbe\kbengine_ue4_demo\Plugins\kbengine_ue4_plugins\Intermediate\Build\Win64\UE4Editor\Development\KBEnginePlugins\UE4Editor-KBEnginePlugins.suppressed.lib and object D:\kbe\kbengine_ue4_demo\Plugins\kbengine_ue4_plugins\Intermediate\Build\Win64\UE4Editor\Development\KBEnginePlugins\UE4Editor-KBEnginePlugins.suppressed.exp
16>  [22/23] UE4Editor-kbengine_ue4_demo.lib
16>     Creating library D:\kbe\kbengine_ue4_demo\Intermediate\Build\Win64\UE4Editor\Development\kbengine_ue4_demo\UE4Editor-kbengine_ue4_demo.lib and object D:\kbe\kbengine_ue4_demo\Intermediate\Build\Win64\UE4Editor\Development\kbengine_ue4_demo\UE4Editor-kbengine_ue4_demo.exp
16>  [23/23] UE4Editor-kbengine_ue4_demo.dll
16>     Creating library D:\kbe\kbengine_ue4_demo\Intermediate\Build\Win64\UE4Editor\Development\kbengine_ue4_demo\UE4Editor-kbengine_ue4_demo.suppressed.lib and object D:\kbe\kbengine_ue4_demo\Intermediate\Build\Win64\UE4Editor\Development\kbengine_ue4_demo\UE4Editor-kbengine_ue4_demo.suppressed.exp
16>Deploying kbengine_ue4_demoEditor Win64 Development...
16>Total build time: 166.31 seconds (Parallel executor: 125.41 seconds)
16>Done building project "kbengine_ue4_demo.vcxproj".
19>------ Build started: Project: CrashReportClient, Configuration: Development_Program x64 ------
9>Creating makefile for UnrealLightmass (no existing makefile)
9>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
9>Target is up to date
9>Deploying UnrealLightmass Win64 Development...
9>Total build time: 1.35 seconds (NoActionsToExecute executor: 0.00 seconds)
20>------ Skipped Build: Project: UnrealLaunchDaemon, Configuration: Development_Program x64 ------
20>Project not selected to build for this solution configuration
21>------ Skipped Build: Project: DsymExporter, Configuration: Development_Program x64 ------
21>Project not selected to build for this solution configuration
22>------ Skipped Build: Project: UE4EditorServices, Configuration: Development_Program x64 ------
22>Project not selected to build for this solution configuration
23>------ Skipped Build: Project: UnrealAtoS, Configuration: Development_Program x64 ------
23>Project not selected to build for this solution configuration
5>Creating makefile for TestPAL (no existing makefile)
24>------ Skipped Build: Project: MayaLiveLinkPlugin2016, Configuration: Development_Program x64 ------
24>Project not selected to build for this solution configuration
25>------ Skipped Build: Project: MayaLiveLinkPlugin2017, Configuration: Development_Program x64 ------
25>Project not selected to build for this solution configuration
26>------ Skipped Build: Project: MayaLiveLinkPlugin2018, Configuration: Development_Program x64 ------
26>Project not selected to build for this solution configuration
27>------ Build started: Project: MinidumpDiagnostics, Configuration: Development_Program x64 ------
5>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
5>Target is up to date
5>Deploying TestPAL Win64 Development...
5>Total build time: 1.11 seconds (NoActionsToExecute executor: 0.01 seconds)
28>------ Build started: Project: SlateViewer, Configuration: Development_Program x64 ------
27>Creating makefile for MinidumpDiagnostics (no existing makefile)
27>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
27>Target is up to date
27>Deploying MinidumpDiagnostics Win64 Development...
27>Total build time: 1.75 seconds (NoActionsToExecute executor: 0.00 seconds)
29>------ Build started: Project: SymbolDebugger, Configuration: Development_Program x64 ------
19>Creating makefile for CrashReportClient (no existing makefile)
19>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
19>Target is up to date
19>Deploying CrashReportClient Win64 Development...
19>Total build time: 1.53 seconds (NoActionsToExecute executor: 0.00 seconds)
12>Creating makefile for UnrealWatchdog (no existing makefile)
12>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
12>Target is up to date
12>Deploying UnrealWatchdog Win64 Development...
12>Total build time: 1.09 seconds (NoActionsToExecute executor: 0.00 seconds)
17>Creating makefile for BlankProgram (no existing makefile)
17>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
17>Target is up to date
17>Deploying BlankProgram Win64 Development...
17>Total build time: 0.94 seconds (NoActionsToExecute executor: 0.00 seconds)
29>Creating makefile for SymbolDebugger (no existing makefile)
29>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
29>Target is up to date
29>Deploying SymbolDebugger Win64 Development...
29>Total build time: 1.48 seconds (NoActionsToExecute executor: 0.00 seconds)
7>Creating makefile for UnrealFileServer (no existing makefile)
7>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
7>Target is up to date
7>Deploying UnrealFileServer Win64 Development...
7>Total build time: 1.58 seconds (NoActionsToExecute executor: 0.00 seconds)
18>Creating makefile for BuildPatchTool (no existing makefile)
18>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
18>Target is up to date
18>Deploying BuildPatchTool Win64 Development...
18>Total build time: 1.83 seconds (NoActionsToExecute executor: 0.00 seconds)
28>Creating makefile for SlateViewer (no existing makefile)
28>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
28>Target is up to date
28>Deploying SlateViewer Win64 Development...
28>Total build time: 1.57 seconds (NoActionsToExecute executor: 0.00 seconds)
15>Performing full C++ include scan (building a new target)
15>Creating makefile for UE4Editor (no existing makefile)
15>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
15>Target is up to date
15>Deploying UE4Editor Win64 Development...
15>Total build time: 34.20 seconds (NoActionsToExecute executor: 0.00 seconds)
========== Build: 22 succeeded, 0 failed, 25 up-to-date, 7 skipped ==========
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发表于 2018-11-19 12:57:36 | 显示全部楼层
我挺好
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发表于 2018-11-19 12:57:58 | 显示全部楼层
你服务器客户端全部下master试试
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发表于 2018-12-22 17:26:48 | 显示全部楼层
C:\Users\27315\Desktop\35.jpg
我的错误是这个  error C4668: '__cplusplus' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
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发表于 2019-1-7 00:02:23 | 显示全部楼层
你这个应该是 corecrt.h 没有将“__cplusplus”定义为预处理器宏,用“0”替换“#if/#elif”


在出错的模块(插件)的build.cs里加  bEnableUndefinedIdentifierWarnings = false;

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