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kbengine_ue4_demo needs fixup

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发表于 2018-7-26 14:39:10 | 显示全部楼层 |阅读模式
kbengine_ue4_demo .gitignore file has the following strings:

/Plugins/KBEnginePlugins/Binaries
/Plugins/KBEnginePlugins/Intermediate

the problem is that gensdk.bat (.sh) generates kbengine_ue4_plugins folder.

I think this need to be fixed up...
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发表于 2018-7-26 15:32:25 | 显示全部楼层
fixed!
Thanks!
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 楼主| 发表于 2018-7-27 01:14:02 | 显示全部楼层
I have a question, if you please!

I've just cloned kbengine_ue4_demo project from repo.
The last code I was working on was 1.1.5.

The question is - doesn't the latest code must compile just from the start?

There is some code in kbengine_ue4_plugins folder. Is it sufficient to compile the project or not?
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发表于 2018-7-27 18:35:31 | 显示全部楼层
You can try it yourself. Plugins are best generated with kbengine and then compiled into your project.
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 楼主| 发表于 2018-8-6 12:33:04 | 显示全部楼层

I

本帖最后由 DarkWere 于 2018-8-6 12:35 编辑

Hi! I've just tried to do as you said and now I can't compile the project:

1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>------ Build started: Project: kbengine_ue4_demo, Configuration: Development_Editor x64 ------
2> Using 'git status' to determine working set for adaptive non-unity build.
2> Creating makefile for kbengine_ue4_demoEditor (no existing makefile)
2> Performing full C++ include scan (no include cache file)
2> Parsing headers for kbengine_ue4_demoEditor
2> Running UnrealHeaderTool "A:\Reborn\kbengine_ue4_demo\kbengine_ue4_demo.uproject" "A:\Reborn\kbengine_ue4_demo\Intermediate\Build\Win64\kbengine_ue4_demoEditor\Development\kbengine_ue4_demoEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
2>A:/Reborn/kbengine_ue4_demo/Source/kbengine_ue4_demo/GameModeSelectAvatar.h(45): error : Unrecognized type 'FAVATAR_INFOS' - type must be a UCLASS, USTRUCT or UENUM
2>EXEC : error : UnrealHeaderTool failed for target 'kbengine_ue4_demoEditor' (platform: Win64, module info: A:\Reborn\kbengine_ue4_demo\Intermediate\Build\Win64\kbengine_ue4_demoEditor\Development\kbengine_ue4 _demoEditor.uhtmanifest, exit code: OtherCompilationError (5)).
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command ""A:\Epic Games\UE_4.19\Engine\Build\BatchFiles\Build.bat" kbengine_ue4_demoEditor Win64 Development "A :\Reborn\kbengine_ue4_demo\kbengine_ue4_demo.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

I have generate plugin with tool and put it into Pligins folder, as it said in instruction!

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发表于 2018-8-6 16:19:01 | 显示全部楼层
1>------ Build started: Project: nDisplayLauncher, Configuration: Development Any CPU ------
2>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
3>------ Build started: Project: TestPAL, Configuration: Development_Program x64 ------
4>------ Build started: Project: UnrealCEFSubProcess, Configuration: Development_Program x64 ------
5>------ Build started: Project: UnrealFileServer, Configuration: Development_Program x64 ------
6>------ Build started: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------
7>------ Build started: Project: UnrealLightmass, Configuration: Development_Program x64 ------
8>------ Build started: Project: UnrealPak, Configuration: Development_Program x64 ------
3>Creating makefile for TestPAL (no existing makefile)
3>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>  nDisplayLauncher -> D:\UnrealEngine-4.20.1-release\Engine\Binaries\DotNET\nDisplayLauncher.exe
9>------ Build started: Project: UnrealVersionSelector, Configuration: Development_Program x64 ------
3>Target is up to date
3>Deploying TestPAL Win64 Development...
3>Total build time: 1.29 seconds (NoActionsToExecute executor: 0.00 seconds)
10>------ Build started: Project: UnrealWatchdog, Configuration: Development_Program x64 ------
8>Creating makefile for UnrealPak (no existing makefile)
8>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
8>Target is up to date
8>Deploying UnrealPak Win64 Development...
8>Total build time: 1.22 seconds (NoActionsToExecute executor: 0.00 seconds)
11>------ Build started: Project: BootstrapPackagedGame, Configuration: Development_Program x64 ------
4>Creating makefile for UnrealCEFSubProcess (no existing makefile)
4>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
4>Target is up to date
4>Deploying UnrealCEFSubProcess Win64 Development...
4>Total build time: 1.10 seconds (NoActionsToExecute executor: 0.00 seconds)
12>------ Build started: Project: UnrealFrontend, Configuration: Development_Program x64 ------
11>Creating makefile for BootstrapPackagedGame (no existing makefile)
11>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
11>Target is up to date
11>Deploying BootstrapPackagedGame Win64 Development...
11>Total build time: 0.63 seconds (NoActionsToExecute executor: 0.00 seconds)
13>------ Build started: Project: BlankProgram, Configuration: Development_Program x64 ------
10>Creating makefile for UnrealWatchdog (no existing makefile)
10>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
10>Target is up to date
10>Deploying UnrealWatchdog Win64 Development...
10>Total build time: 1.15 seconds (NoActionsToExecute executor: 0.00 seconds)
14>------ Build started: Project: BuildPatchTool, Configuration: Development_Program x64 ------
13>Creating makefile for BlankProgram (no existing makefile)
13>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
13>Target is up to date
13>Deploying BlankProgram Win64 Development...
13>Total build time: 1.12 seconds (NoActionsToExecute executor: 0.00 seconds)
15>------ Build started: Project: CrashReportClient, Configuration: Development_Program x64 ------
14>Creating makefile for BuildPatchTool (no existing makefile)
14>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
14>Target is up to date
14>Deploying BuildPatchTool Win64 Development...
14>Total build time: 1.71 seconds (NoActionsToExecute executor: 0.00 seconds)
16>------ Skipped Build: Project: UnrealLaunchDaemon, Configuration: Development_Program x64 ------
16>Project not selected to build for this solution configuration
17>------ Skipped Build: Project: DsymExporter, Configuration: Development_Program x64 ------
17>Project not selected to build for this solution configuration
6>Creating makefile for UnrealHeaderTool (no existing makefile)
18>------ Skipped Build: Project: UE4EditorServices, Configuration: Development_Program x64 ------
18>Project not selected to build for this solution configuration
19>------ Skipped Build: Project: UnrealAtoS, Configuration: Development_Program x64 ------
19>Project not selected to build for this solution configuration
20>------ Skipped Build: Project: MayaLiveLinkPlugin2016, Configuration: Development_Program x64 ------
20>Project not selected to build for this solution configuration
21>------ Skipped Build: Project: MayaLiveLinkPlugin2017, Configuration: Development_Program x64 ------
21>Project not selected to build for this solution configuration
22>------ Skipped Build: Project: MayaLiveLinkPlugin2018, Configuration: Development_Program x64 ------
22>Project not selected to build for this solution configuration
6>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
23>------ Build started: Project: MinidumpDiagnostics, Configuration: Development_Program x64 ------
6>Target is up to date
6>Deploying UnrealHeaderTool Win64 Development...
6>Total build time: 1.23 seconds (NoActionsToExecute executor: 0.00 seconds)
24>------ Build started: Project: SlateViewer, Configuration: Development_Program x64 ------
7>Creating makefile for UnrealLightmass (no existing makefile)
7>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
7>Target is up to date
7>Deploying UnrealLightmass Win64 Development...
7>Total build time: 1.37 seconds (NoActionsToExecute executor: 0.00 seconds)
25>------ Build started: Project: SymbolDebugger, Configuration: Development_Program x64 ------
24>Creating makefile for SlateViewer (no existing makefile)
24>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
24>Target is up to date
24>Deploying SlateViewer Win64 Development...
24>Total build time: 1.71 seconds (NoActionsToExecute executor: 0.00 seconds)
25>Creating makefile for SymbolDebugger (no existing makefile)
25>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
25>Target is up to date
25>Deploying SymbolDebugger Win64 Development...
25>Total build time: 1.56 seconds (NoActionsToExecute executor: 0.00 seconds)
12>Creating makefile for UnrealFrontend (no existing makefile)
12>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
12>Target is up to date
12>Deploying UnrealFrontend Win64 Development...
12>Total build time: 2.39 seconds (NoActionsToExecute executor: 0.00 seconds)
2>Creating makefile for ShaderCompileWorker (no existing makefile)
2>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
2>Target is up to date
2>Copying D:\UnrealEngine-4.20.1-release\Engine\Binaries\Win64\ShaderCompileWorker.exe to D:\UnrealEngine-4.20.1-release\Engine\Binaries\Win64\XGEControlWorker.exe
2>已复制         1 个文件。
2>Deploying ShaderCompileWorker Win64 Development...
2>Total build time: 2.82 seconds (NoActionsToExecute executor: 0.00 seconds)
26>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
27>------ Build started: Project: kbengine_ue4_demo, Configuration: Development_Editor x64 ------
9>Creating makefile for UnrealVersionSelector (no existing makefile)
9>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
9>Target is up to date
9>Deploying UnrealVersionSelector Win64 Development...
9>Total build time: 1.13 seconds (NoActionsToExecute executor: 0.00 seconds)
26>Creating makefile for UE4Editor (no existing makefile)
26>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
26>Target is up to date
26>Deploying UE4Editor Win64 Development...
26>Total build time: 14.34 seconds (NoActionsToExecute executor: 0.00 seconds)
27>Performing full C++ include scan (building a new target)
27>Using 'git status' to determine working set for adaptive non-unity build.
27>Creating makefile for kbengine_ue4_demoEditor (no existing makefile)
27>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
27>D:\kbe\1\1.x\kbengine_ue4_demo1.x\Plugins\kbengine_ue4_plugins\Source\KBEnginePlugins\KBEnginePlugins.Build.cs : warning : Referenced directory 'D:\UnrealEngine-4.20.1-release\Engine\Source\KBEnginePlugins\Engine' does not exist.
27>D:\kbe\1\1.x\kbengine_ue4_demo1.x\Plugins\kbengine_ue4_plugins\Source\KBEnginePlugins\KBEnginePlugins.Build.cs : warning : Referenced directory 'D:\UnrealEngine-4.20.1-release\Engine\Source\KBEnginePlugins\Scripts' does not exist.
27>Building UnrealHeaderTool...
27>Target is up to date
27>Deploying UnrealHeaderTool Win64 Development...
27>Total build time: 0.30 seconds (NoActionsToExecute executor: 0.00 seconds)
27>Parsing headers for kbengine_ue4_demoEditor
27>  Running UnrealHeaderTool "D:\kbe\1\1.x\kbengine_ue4_demo1.x\kbengine_ue4_demo.uproject" "D:\kbe\1\1.x\kbengine_ue4_demo1.x\Intermediate\Build\Win64\kbengine_ue4_demoEditor\Development\kbengine_ue4_demoEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
27>Reflection code generated for kbengine_ue4_demoEditor in 7.9463605 seconds
27>Building 20 actions with 8 processes...
27>  kbengine_ue4_demo.init.gen.cpp
27>  GameEntity.gen.cpp
27>  GameModeWorld.gen.cpp
27>  GameModeLogin.gen.cpp
27>  PlayerCharacter.gen.cpp
27>  GameModeDemoBase.gen.cpp
27>  GameModeSelectAvatar.gen.cpp
27>  Module.KBEnginePlugins.gen.cpp
27>  GameEntity.cpp
27>  PlayerCharacter.cpp
27>D:\UnrealEngine-4.20.1-release\Engine\Source\Runtime\Engine\Classes\Kismet/HeadMountedDisplayFunctionLibrary.h(7): warning : This file has been moved to HeadMountedDisplay/Public/HeadMountedDisplayFunctionLibrary.h. Some types were moved to HeadMountedDisplay/Public/HeadMountedDisplayTypes.h.  Replace all #include "Kismet\HeadMountedDisplayFunctionLibrary.h" with: #include "HeadMountedDisplayFunctionLibrary.h" or #include "HeadMountedDisplayTypes.h".
27>  kbengine_ue4_demo.cpp
27>  GameModeDemoBase.cpp
27>  GameModeLogin.cpp
27>  GameModeSelectAvatar.cpp
27>  GameModeWorld.cpp
27>  UE4Editor-kbengine_ue4_demo.lib
27>     Creating library D:\kbe\1\1.x\kbengine_ue4_demo1.x\Intermediate\Build\Win64\UE4Editor\Development\kbengine_ue4_demo\UE4Editor-kbengine_ue4_demo.lib and object D:\kbe\1\1.x\kbengine_ue4_demo1.x\Intermediate\Build\Win64\UE4Editor\Development\kbengine_ue4_demo\UE4Editor-kbengine_ue4_demo.exp
27>  Module.KBEnginePlugins.cpp
27>  UE4Editor-KBEnginePlugins.lib
27>     Creating library D:\kbe\1\1.x\kbengine_ue4_demo1.x\Plugins\kbengine_ue4_plugins\Intermediate\Build\Win64\UE4Editor\Development\KBEnginePlugins\UE4Editor-KBEnginePlugins.lib and object D:\kbe\1\1.x\kbengine_ue4_demo1.x\Plugins\kbengine_ue4_plugins\Intermediate\Build\Win64\UE4Editor\Development\KBEnginePlugins\UE4Editor-KBEnginePlugins.exp
27>  UE4Editor-KBEnginePlugins.dll
27>     Creating library D:\kbe\1\1.x\kbengine_ue4_demo1.x\Plugins\kbengine_ue4_plugins\Intermediate\Build\Win64\UE4Editor\Development\KBEnginePlugins\UE4Editor-KBEnginePlugins.suppressed.lib and object D:\kbe\1\1.x\kbengine_ue4_demo1.x\Plugins\kbengine_ue4_plugins\Intermediate\Build\Win64\UE4Editor\Development\KBEnginePlugins\UE4Editor-KBEnginePlugins.suppressed.exp
27>  UE4Editor-kbengine_ue4_demo.dll
27>     Creating library D:\kbe\1\1.x\kbengine_ue4_demo1.x\Intermediate\Build\Win64\UE4Editor\Development\kbengine_ue4_demo\UE4Editor-kbengine_ue4_demo.suppressed.lib and object D:\kbe\1\1.x\kbengine_ue4_demo1.x\Intermediate\Build\Win64\UE4Editor\Development\kbengine_ue4_demo\UE4Editor-kbengine_ue4_demo.suppressed.exp
27>Deploying kbengine_ue4_demoEditor Win64 Development...
27>Total build time: 59.75 seconds (Parallel executor: 31.62 seconds)
27>Done building project "kbengine_ue4_demo.vcxproj".
23>Creating makefile for MinidumpDiagnostics (no existing makefile)
23>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
23>Target is up to date
23>Deploying MinidumpDiagnostics Win64 Development...
23>Total build time: 1.48 seconds (NoActionsToExecute executor: 0.00 seconds)
15>Creating makefile for CrashReportClient (no existing makefile)
15>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
15>Target is up to date
15>Deploying CrashReportClient Win64 Development...
15>Total build time: 1.59 seconds (NoActionsToExecute executor: 0.00 seconds)
5>Creating makefile for UnrealFileServer (no existing makefile)
5>Using Visual Studio 2017 14.14.26428 toolchain (f:\Program Files (x86)\2017\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
5>Target is up to date
5>Deploying UnrealFileServer Win64 Development...
5>Total build time: 1.56 seconds (NoActionsToExecute executor: 0.00 seconds)
========== Build: 20 succeeded, 0 failed, 27 up-to-date, 7 skipped ==========


ue4.20.1

Plugins\kbengine_ue4_plugins\Source\KBEnginePlugins\Scripts
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 楼主| 发表于 2018-8-6 18:31:17 | 显示全部楼层
本帖最后由 DarkWere 于 2018-8-6 18:36 编辑

It is 1.x branch or master?

Plugins\kbengine_ue4_plugins\Source\KBEnginePlugins\Scripts - there is only one file (.gitignore).

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发表于 2018-8-6 19:10:12 | 显示全部楼层
The contents of this folder cannot be deleted, which is equivalent to the previous kbe_scripts.

Kbe_scripts is now placed in the Plugins directory and is easily deleted by mistake and will be improved in the future.


1.x branch master and 2.x master.
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 楼主| 发表于 2018-8-7 23:42:01 | 显示全部楼层
Need some help again, please!

I've succed to launch kbengine_ue4_demo but got an error in log:

PIE: Play in editor start time for /Game/LoginScene/UEDPIE_0_LoginMap -0,032
LogKBEngine: NetworkInterface::connectTo(): will connect to 192.168.0.6:20013 ...
LogKBEngine: NetworkInterface::tickConnecting(): connect to 192.168.0.6:20013 success!
LogKBEngine: KBEngineApp::onConnectTo_loginapp_login_callback(): connect 192.168.0.6:20013 is success!
LogKBEngine: KBEngineApp::Client_onHelloCB(): verInfo(2.2.0), scriptVersion(0.1.0), srvProtocolMD5(F3E12B81CB8A779E828749819B6F970C), srvEntitydefMD5(A0C96A57AD7D75964F55B1BF3ED664D3), ctype(2)!
LogKBEngine: **ERROR** KBEngineApp::Client_onHelloCB():  digest not match! serverProtocolMD5=F3E12B81CB8A779E828749819B6F970C(server: B3889E166EA9E5EAACA6D5632B92166D)

Any help with it would be appreciated!
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 楼主| 发表于 2018-8-8 00:46:08 | 显示全部楼层
also /kbengine/kbengine_demos_assets/kbengine_ue4_plugins/Source/KBEnginePlugins/Scripts/ <- is empty!

gensdk.sh makes an empty folder! with only one .gitignore file!
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发表于 2018-8-8 10:27:44 | 显示全部楼层
DarkWere 发表于 2018-8-8 00:46
also /kbengine/kbengine_demos_assets/kbengine_ue4_plugins/Source/KBEnginePlugins/Scripts/

The code below is not generated, it is the code you should implement.
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